﻿namespace tf2hudmaker.Forms
{
    partial class form_setdirectory
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.group_currentdir = new System.Windows.Forms.GroupBox();
            this.label_pathsearch = new System.Windows.Forms.Label();
            this.label_currentsearch = new System.Windows.Forms.Label();
            this.button_searchall = new System.Windows.Forms.Button();
            this.button_searchfrom = new System.Windows.Forms.Button();
            this.button_manually = new System.Windows.Forms.Button();
            this.label_currentpath = new System.Windows.Forms.Label();
            this.label_path = new System.Windows.Forms.Label();
            this.button_verify = new System.Windows.Forms.Button();
            this.folderbrowser_manually = new System.Windows.Forms.FolderBrowserDialog();
            this.folderbrowser_search = new System.Windows.Forms.FolderBrowserDialog();
            this.timer_updater = new System.Windows.Forms.Timer(this.components);
            this.label_verified = new System.Windows.Forms.Label();
            this.button_ok = new System.Windows.Forms.Button();
            this.group_currentdir.SuspendLayout();
            this.SuspendLayout();
            // 
            // group_currentdir
            // 
            this.group_currentdir.Controls.Add(this.label_pathsearch);
            this.group_currentdir.Controls.Add(this.label_currentsearch);
            this.group_currentdir.Controls.Add(this.button_searchall);
            this.group_currentdir.Controls.Add(this.button_searchfrom);
            this.group_currentdir.Controls.Add(this.button_manually);
            this.group_currentdir.Location = new System.Drawing.Point(12, 108);
            this.group_currentdir.Name = "group_currentdir";
            this.group_currentdir.Size = new System.Drawing.Size(684, 182);
            this.group_currentdir.TabIndex = 0;
            this.group_currentdir.TabStop = false;
            this.group_currentdir.Text = "Set Game Path";
            // 
            // label_pathsearch
            // 
            this.label_pathsearch.AutoSize = true;
            this.label_pathsearch.Location = new System.Drawing.Point(15, 153);
            this.label_pathsearch.Name = "label_pathsearch";
            this.label_pathsearch.Size = new System.Drawing.Size(60, 13);
            this.label_pathsearch.TabIndex = 4;
            this.label_pathsearch.Text = "pathsearch";
            // 
            // label_currentsearch
            // 
            this.label_currentsearch.AutoSize = true;
            this.label_currentsearch.Location = new System.Drawing.Point(15, 130);
            this.label_currentsearch.Name = "label_currentsearch";
            this.label_currentsearch.Size = new System.Drawing.Size(69, 13);
            this.label_currentsearch.TabIndex = 3;
            this.label_currentsearch.Text = "Searching in:";
            // 
            // button_searchall
            // 
            this.button_searchall.Location = new System.Drawing.Point(18, 89);
            this.button_searchall.Name = "button_searchall";
            this.button_searchall.Size = new System.Drawing.Size(178, 23);
            this.button_searchall.TabIndex = 2;
            this.button_searchall.Text = "Search all folders";
            this.button_searchall.UseVisualStyleBackColor = true;
            this.button_searchall.Click += new System.EventHandler(this.button_searchall_Click);
            // 
            // button_searchfrom
            // 
            this.button_searchfrom.Location = new System.Drawing.Point(18, 60);
            this.button_searchfrom.Name = "button_searchfrom";
            this.button_searchfrom.Size = new System.Drawing.Size(178, 23);
            this.button_searchfrom.TabIndex = 1;
            this.button_searchfrom.Text = "Search from a specific folder";
            this.button_searchfrom.UseVisualStyleBackColor = true;
            this.button_searchfrom.Click += new System.EventHandler(this.button_searchfrom_Click);
            // 
            // button_manually
            // 
            this.button_manually.Location = new System.Drawing.Point(18, 31);
            this.button_manually.Name = "button_manually";
            this.button_manually.Size = new System.Drawing.Size(178, 23);
            this.button_manually.TabIndex = 0;
            this.button_manually.Text = "Set Manually";
            this.button_manually.UseVisualStyleBackColor = true;
            this.button_manually.Click += new System.EventHandler(this.button_manually_Click);
            // 
            // label_currentpath
            // 
            this.label_currentpath.AutoSize = true;
            this.label_currentpath.Location = new System.Drawing.Point(12, 9);
            this.label_currentpath.Name = "label_currentpath";
            this.label_currentpath.Size = new System.Drawing.Size(123, 13);
            this.label_currentpath.TabIndex = 0;
            this.label_currentpath.Text = "Current Game Directory: ";
            // 
            // label_path
            // 
            this.label_path.AutoSize = true;
            this.label_path.Location = new System.Drawing.Point(12, 32);
            this.label_path.Name = "label_path";
            this.label_path.Size = new System.Drawing.Size(28, 13);
            this.label_path.TabIndex = 1;
            this.label_path.Text = "path";
            // 
            // button_verify
            // 
            this.button_verify.Location = new System.Drawing.Point(133, 63);
            this.button_verify.Name = "button_verify";
            this.button_verify.Size = new System.Drawing.Size(75, 23);
            this.button_verify.TabIndex = 2;
            this.button_verify.Text = "Verify";
            this.button_verify.UseVisualStyleBackColor = true;
            this.button_verify.Click += new System.EventHandler(this.button_verify_Click);
            // 
            // folderbrowser_manually
            // 
            this.folderbrowser_manually.ShowNewFolderButton = false;
            // 
            // folderbrowser_search
            // 
            this.folderbrowser_search.ShowNewFolderButton = false;
            // 
            // timer_updater
            // 
            this.timer_updater.Interval = 1;
            this.timer_updater.Tick += new System.EventHandler(this.timer_updater_Tick);
            // 
            // label_verified
            // 
            this.label_verified.AutoSize = true;
            this.label_verified.Location = new System.Drawing.Point(12, 63);
            this.label_verified.Name = "label_verified";
            this.label_verified.Size = new System.Drawing.Size(48, 13);
            this.label_verified.TabIndex = 3;
            this.label_verified.Text = "Verified: ";
            // 
            // button_ok
            // 
            this.button_ok.Location = new System.Drawing.Point(567, 306);
            this.button_ok.Name = "button_ok";
            this.button_ok.Size = new System.Drawing.Size(101, 23);
            this.button_ok.TabIndex = 4;
            this.button_ok.Text = "OK";
            this.button_ok.UseVisualStyleBackColor = true;
            this.button_ok.Click += new System.EventHandler(this.button_ok_Click);
            // 
            // form_setdirectory
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(708, 351);
            this.Controls.Add(this.button_ok);
            this.Controls.Add(this.label_verified);
            this.Controls.Add(this.button_verify);
            this.Controls.Add(this.label_path);
            this.Controls.Add(this.label_currentpath);
            this.Controls.Add(this.group_currentdir);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            this.Name = "form_setdirectory";
            this.Text = "Set Game Directory";
            this.group_currentdir.ResumeLayout(false);
            this.group_currentdir.PerformLayout();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.GroupBox group_currentdir;
        private System.Windows.Forms.Label label_currentpath;
        private System.Windows.Forms.Label label_path;
        private System.Windows.Forms.Button button_verify;
        private System.Windows.Forms.Button button_manually;
        private System.Windows.Forms.FolderBrowserDialog folderbrowser_manually;
        private System.Windows.Forms.Label label_pathsearch;
        private System.Windows.Forms.Label label_currentsearch;
        private System.Windows.Forms.Button button_searchall;
        private System.Windows.Forms.Button button_searchfrom;
        private System.Windows.Forms.FolderBrowserDialog folderbrowser_search;
        private System.Windows.Forms.Timer timer_updater;
        private System.Windows.Forms.Label label_verified;
        private System.Windows.Forms.Button button_ok;
    }
}